Boyd Gaming plans to build a new casino in East Peoria to replace the Par-A-Dice Riverboat Casino. The city of Peoria argues this violates a 1991 agreement stating any land-based casino must be built ...
Joe Grantham is a contributor from the UK with a degree in Classical Studies. His love for gaming is only rivaled by a deep passion for medieval history, which often seeps into his articles. With over ...
Björn Videler joined Fat Rat Games as chief business officer after five years at Gamefam. Fat Rat Labs debuts with Break a Friend, which has topped 10,000 concurrent users. Forsaken has surpassed one ...
Tactical deckbuilding in bite-sized sessions. Launch dice to create magical chain reactions. Choose from distinct hero classes with unique abilities. Build synergies between dice, relics, and runes to ...
GameSpot may get a commission from retail offers. If you've ever wanted to bring a bit of #KCD2 into real life... this farkle set exists outside the game - a full ...
Upper Deck is putting a Westerosi spin on the Legendary Deck-building game with Legendary Game of Thrones. This is the first Legendary title with a player-versus-player format, making it a fun new ...
Finland-based co-developer Redhill Games has announced a restructuring program that will begin "in the near future." In a post shared on LinkedIn, the studio said the decision would "impact several of ...
According to the city, the permit-ready building design program is expected to fulfill two goals: save residents time and support quality housing in the city. Trump officials hit with critical ...
I Write Games Not Tragedies does, in spite of all its niche ideas and controversial issues, develop a great tapestry of features that bleed cultural familiarity. There’a a lot to unpack here, and ...
As the Ford Foundation prepared for the arrival of its new president, Heather Gerken, on November 3, it quietly pulled the plug on one of its signature efforts of the past decade: a ...
I'm not sure I've ever been so quickly transported back in time than I have in I Write Games Not Tragedies. It's not that I completely relate to what takes place in the game, but its sense of place, ...