Abstract: Programmable graphics and compute shaders have blurred the lines between graphics processing and general-purpose computation. APIs such as Asynchronous Compute enable the concurrent ...
TL;DR: AMD's upcoming RDNA 5 GPUs, as revealed by leaker Kepler_L2, promise flagship performance with up to 96 Compute Units and a 512-bit memory interface, rivaling NVIDIA's RTX 90-class GPUs. The ...
A graphics card is a key component in any gaming PC, responsible for processing and displaying images on the screen. Unlike the CPU, which performs universal tasks, the GPU is specialized in parallel ...
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TL;DR: RDNA 4 is AMD's latest GPU architecture, powering the Radeon RX 9070 and 9070 XT, with significant advancements in AI and ray tracing. It doubles AI performance, introduces 3rd Gen Raytracing ...
Mention the words 'Unreal' and 'Engine' to a PC gaming enthusiast, and they will no doubt immediately think of incredible-looking graphics, as demonstrated in the likes of Black Myth: Wukong, Senua's ...
Developed and tested on version 2020.2.6. Probably works on newer versions as well, but no guarantees. The actual raymarching code is inside the compute shader itself ...
A passion projects that has been going on for awhile, finally at a place where I feel comfortable tentatively uploading it to Github for others ...
In a significant advancement for GPU developers, NVIDIA has unveiled the new Shader Debugger within its Nsight Graphics toolset, as reported by the NVIDIA Technical Blog. This feature, currently ...