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When interviews turn into unpaid work: A job seeker’s hiring experience raises concerns ...
Indian service firms pivoting to AI are increasingly using interviews as unpaid consulting tasks. A senior professional's ...
Nicola, A.A. (2026) Open Flow Controller Architecture for Seamless Connectivity and Virtualization Technologies.
Determining the least expensive path for a new subway line underneath a metropolis like New York City is a colossal planning challenge—involving thousands of potential routes through hundreds of city ...
The original version of this story appeared in Quanta Magazine. If you want to solve a tricky problem, it often helps to get organized. You might, for example, break the problem into pieces and tackle ...
Abstract: This letter develops two distributed algorithms to solve multi-robot task assignment problems (MTAP). We first describe MTAP as an integer linear programming (ILP) problem and then ...
Children as young as 4 years old are capable of finding efficient solutions to complex problems, such as independently inventing sorting algorithms developed by computer scientists. The scientists ...
Researchers have successfully used a quantum algorithm to solve a complex century-old mathematical problem long considered impossible for even the most powerful conventional supercomputers. The ...
Using an advanced Monte Carlo method, Caltech researchers found a way to tame the infinite complexity of Feynman diagrams and solve the long-standing polaron problem, unlocking deeper understanding of ...
In a standard paper assignment setting, a set $\mathcal{P}$ of $n^{(p)}$ papers needs to be assigned to a set $\mathcal{R}$ of $n^{(r)}$ reviewers. To ensure each ...
The original version of this story appeared in Quanta Magazine. For computer scientists, solving problems is a bit like mountaineering. First they must choose a problem to solve—akin to identifying a ...
Problem_1 >> Write a program to print your name on screen Problem_2 >> Write a program to ask the user to enter his/hir name and print it on screen Problem_3 >> Write a program to ask the user to ...
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